Siege House Rules

Miss – for ease in the framework, a miss is always 3d4 squares away.

Misfire - Unless the weapon is a firearm weapon, we will ignore mishaps.

Blast Shot – Allows Save for half

Bomb Shot – Allows reflex vs DC rolled for half for the blast radius.

Maximum Crew - The maximum crew that can benefit from reloading is double the minimum needed to run it.

Size Penalties - We will ignore size penalties for siege engines, assuming everyone using one has basic engineering skills.

Siege House Rules

Domcur - Of Ships & Sorcery - A Privateers Tale underableedingsun