Domcur - Of Ships & Sorcery - A Privateers Tale
Siege House Rules
Miss – for ease in the framework, a miss is always 3d4 squares away.
Misfire - Unless the weapon is a firearm weapon, we will ignore mishaps.
Blast Shot – Allows Save for half
Bomb Shot – Allows reflex vs DC rolled for half for the blast radius.
Maximum Crew - The maximum crew that can benefit from reloading is double the minimum needed to run it.
Size Penalties - We will ignore size penalties for siege engines, assuming everyone using one has basic engineering skills.